Difference between revisions of "RidgeRun Mobile Framework"
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Using our Framework provides you the following advantages: | Using our Framework provides you the following advantages: | ||
+ | * Bulleted list item | ||
- Leverages the features of the GStreamer framework in a mobile application! | - Leverages the features of the GStreamer framework in a mobile application! | ||
+ | * Bulleted list item | ||
- Hardware resources usage instead of Software algorithms: less power consumption and higher performance. | - Hardware resources usage instead of Software algorithms: less power consumption and higher performance. | ||
+ | * Bulleted list item | ||
- Real encapsulation and efficiency with the low-level C code. | - Real encapsulation and efficiency with the low-level C code. | ||
+ | * Bulleted list item | ||
- Several stream and containers formats. | - Several stream and containers formats. | ||
− | + | * Bulleted list item | |
+ | Improved portability to match your own ARM-based platform. | ||
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+ | |||
[[Category:RidgeRunMobileFramework]] | [[Category:RidgeRunMobileFramework]] |
Revision as of 15:53, 1 July 2016
Introduction
The RidgeRun Mobile Framework is an useful library intended to be used as a multimedia framework for applications Android and iOS operating systems. It's based on the GStreamer project therefore it inherits all the power of it with a custom and robust design, allowing an easy usage of audio and video features like streaming, recording, playback, and others.
Using our Framework provides you the following advantages:
- Bulleted list item
- Leverages the features of the GStreamer framework in a mobile application!
- Bulleted list item
- Hardware resources usage instead of Software algorithms: less power consumption and higher performance.
- Bulleted list item
- Real encapsulation and efficiency with the low-level C code.
- Bulleted list item
- Several stream and containers formats.
- Bulleted list item
Improved portability to match your own ARM-based platform.