Difference between revisions of "RidgeRun Mobile Framework"
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+ | The Framework supports its install on both Android and iOS, and it's a straight forward process. The requirements are just a few and they are summarized on the setting up documentation. The next wiki-pages can guide you with the set up and the development process once you get the Mobile Framework: | ||
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+ | [https://developer.ridgerun.com/wiki/index.php?title=Getting_Started_Guide_with_RidgeRun%27s_Mobile_Framework_for_Android Getting Started Guide with RidgeRun's Mobile Framework for Android] | ||
Revision as of 16:47, 1 July 2016
Introduction
The RidgeRun Mobile Framework is an useful library intended to be used as a multimedia framework for applications on Android and iOS operating systems. It's based on the GStreamer project therefore it inherits all the power of it with a custom and robust design, allowing an easy usage of audio and video features like streaming, recording, playback, and others.
Using our Framework provides you the following advantages:
- Leverages the features of the GStreamer framework in a mobile application!
- Hardware resources usage instead of Software algorithms: less power consumption and higher performance.
- Real encapsulation and efficiency with low-level C code.
- Several stream and containers formats.
- Improved portability to match your own ARM-based platform.
- Complete documentation.
The Framework supports its install on both Android and iOS, and it's a straight forward process. The requirements are just a few and they are summarized on the setting up documentation. The next wiki-pages can guide you with the set up and the development process once you get the Mobile Framework:
Getting Started Guide with RidgeRun's Mobile Framework for Android