Modular Media Server/Modular Media Server Introduction/What is Modular Media Server
RidgeRun 2020Q2 Product Announcement Errata: |
Welcome to RidgeRun's Modular Media Server project |
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RidgeRun's Modular Media Server | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick OverviewRidgeRun has become one of the main companies with exclusive expertise in the development of multimedia solutions for embedded systems, using GStreamer as the main framework of development. Over the years, RidgeRun has created solutions based on GStreamer to manage multimedia, such as GStreamer Daemon, GstInference, Gstreamer Interpipe, and GstCUDA, among others. A media server is a software package that provides multimedia all-in-one features, such as video capture, encoding, streaming, recording, and, in some cases, the ability to trigger actions under certain events, for example, automatically taking a snapshot. More advanced features are also part of media servers such as deep learning inferencing, and computer vision processing, among other. Modular Media Server (MMS for short) was born from the need to have a system capable of processing multimedia content (i.e. camera input) and forwarding it to multiple functionalities (recording, inferencing, etc), each of these features units being media modules. This way, the interconnections between modules can be changed on the fly as per user request. As per now, supported platforms include:
Support for other platforms or additional media modules can be done upon request.
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To get RidgeRun's Modular Media Server project in your platform, start by clicking below:
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Modular Media Server is a system that can use your device cameras and process the multimedia to forward it to other modules that can do post-processing such as display or to the network as a video stream. The baseline of MMS has the following modules:
These modules can be arranged in such a way that you can have complex systems with main and secondary data streams. To control these modules, an interface is provided through which you can interact with the different stream flows. Different operations can be performed on these streams such as stopping, pausing, and playing, among others. |