Difference between revisions of "GStreamer Qt Overlay for Embedded Systems/GstQtOverlay Overview/Capabilities"
Jcaballero (talk | contribs) (Created page with "<noinclude> {{GStreamer Qt Overlay for Embedded Systems/Head|next=GstQtOverlay Overview/Architecture}} </noinclude> Currently, the GstQtOverlay element supports the followin...") |
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<noinclude> | <noinclude> | ||
− | {{GStreamer Qt Overlay for Embedded Systems/Head|next=GstQtOverlay Overview/ | + | {{GStreamer Qt Overlay for Embedded Systems/Head|previous=GstQtOverlay Overview/Supported Platforms|next=GstQtOverlay Overview/Properties}} |
</noinclude> | </noinclude> | ||
+ | {{DISPLAYTITLE:Capabilities of GstQtOverlay Plugin|noerror}} | ||
− | Currently, the GstQtOverlay element supports the following formats at the Sink and Source pads respectively | + | This section overviews GstQtOverlay input and output capabilities. |
+ | |||
+ | |||
+ | Currently, the GstQtOverlay element supports raw video (video/x-raw) in the following formats at the Sink and Source pads respectively: | ||
==== Input ==== | ==== Input ==== | ||
* RGBA. | * RGBA. | ||
− | * YUV. (Jetson Only) | + | * YUV. (NVIDIA Jetson Only) |
==== Output ==== | ==== Output ==== | ||
* RGBA. | * RGBA. | ||
− | * YUV. (Jetson Only) | + | * YUV. (NVIDIA Jetson Only) |
+ | |||
+ | |||
+ | More formats may be supported in the future, subject to platform capabilities. | ||
<noinclude> | <noinclude> | ||
− | {{GStreamer Qt Overlay for Embedded Systems/Foot||GstQtOverlay Overview/ | + | {{GStreamer Qt Overlay for Embedded Systems/Foot|GstQtOverlay Overview/Supported Platforms|GstQtOverlay Overview/Properties}} |
</noinclude> | </noinclude> |
Latest revision as of 13:19, 24 October 2022
GStreamer Qt Overlay | |
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This section overviews GstQtOverlay input and output capabilities.
Currently, the GstQtOverlay element supports raw video (video/x-raw) in the following formats at the Sink and Source pads respectively:
Input
- RGBA.
- YUV. (NVIDIA Jetson Only)
Output
- RGBA.
- YUV. (NVIDIA Jetson Only)
More formats may be supported in the future, subject to platform capabilities.