Difference between revisions of "Template:Image Stitching for NVIDIA Jetson/Main contents"
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[[File:Xavier-module-standing-3qrtr-alpha-1500px.jpg|200px|NVIDIA Jetson SoM]] | [[File:Xavier-module-standing-3qrtr-alpha-1500px.jpg|200px|NVIDIA Jetson SoM]] | ||
| rowspan="5" valign="top" style="text-align:center;" | {{Image Stitching for NVIDIA Jetson/TOC}} | | rowspan="5" valign="top" style="text-align:center;" | {{Image Stitching for NVIDIA Jetson/TOC}} | ||
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+ | | width="100%" valign="top" halign="center"| | ||
+ | {{NVIDIA Preferred Partner logo}} | ||
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− | | width="100%" valign="top" colspan=" | + | | width="100%" valign="top" colspan="3" style="background-color: #63a3ff; font-weight: bold; text-align: center; color:#ffffff"| |
Image Stitching for NVIDIA<sup>®</sup>Jetson™ | Image Stitching for NVIDIA<sup>®</sup>Jetson™ | ||
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+ | <!---------- | ||
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+ | <embedvideo service="youtube">https://youtu.be/3nGd9KKJLuU</embedvideo> | ||
+ | </center> | ||
+ | ----------> | ||
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+ | <embedvideo service="youtube" itemprop="video" itemscope itemtype="https://schema.org/VideoObject"> | ||
+ | <link itemprop="url" href="https://youtu.be/3nGd9KKJLuU"> | ||
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− | Image stitching is an algorithm that can receive multiple input images taken from adjacent cameras and returns a single output as if a single camera | + | {{Ambox |
+ | |type=notice | ||
+ | |small=left | ||
+ | |issue= | ||
+ | <pre style=background-color:cyan> | ||
+ | Note: x86 with discrete GPU support is now available! | ||
+ | </pre> | ||
+ | |style=width:unset; | ||
+ | }} | ||
+ | <br> | ||
+ | '''[https://www.ridgerun.com/contact <u>RidgeRun</u>]''' knows how important documentation is for your project, especially with Image Stitching for NVIDIA Jetson boards. Regardless of the complexity of the technology, proper documentation can reduce the learning curve and, more importantly, the time-to-market of your product. This wiki is a user guide for our '''Image Stitching for NVIDIA Jetson''' project. | ||
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+ | Image stitching is an algorithm that can receive multiple input images taken from adjacent cameras and returns a single output as if a single camera with a wide field of view provided this. | ||
− | '''Image Stitching''' for NVIDIA Jetson is a RidgeRun product | + | '''Image Stitching''' for NVIDIA Jetson is a RidgeRun product that implements this algorithm including other utilities to improve the stitching result. Including a GStreamer element so you can integrate it into your pipeline for any further processing if needed. It transforms the input images in such a way that it makes the border between these seamless. This means you can supply the result to further algorithms downstream without having to adapt the stitched output for any algorithms you might want to use or for human consumption. |
− | Image Stitching leverages the GPU to offer real-time performance even for | + | Image Stitching leverages the GPU to offer real-time performance even for high resolution images and multiple inputs, so you can use it in all of your multi-camera systems. |
In this wiki, you will find technical documentation, tutorials, examples, and much more! | In this wiki, you will find technical documentation, tutorials, examples, and much more! | ||
− | The following video provides | + | The following video provides an overview of the Image Stitching for NVIDIA Jetson in action! |
[[File:Stitching-result.gif]]<br> | [[File:Stitching-result.gif]]<br> | ||
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[[File:xavier_get_started_here.png|400px|frameless|center|link=Image Stitching for NVIDIA Jetson/Image Stitching Basics]] | [[File:xavier_get_started_here.png|400px|frameless|center|link=Image Stitching for NVIDIA Jetson/Image Stitching Basics]] | ||
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{{ContactUs}} | {{ContactUs}} | ||
Latest revision as of 22:08, 12 July 2023
Image Stitching for NVIDIA®Jetson™! Image Stitching for NVIDIA®Jetson™. |
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Image Stitching for NVIDIA®Jetson™ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Image stitching is an algorithm that can receive multiple input images taken from adjacent cameras and returns a single output as if a single camera with a wide field of view provided this. Image Stitching for NVIDIA Jetson is a RidgeRun product that implements this algorithm including other utilities to improve the stitching result. Including a GStreamer element so you can integrate it into your pipeline for any further processing if needed. It transforms the input images in such a way that it makes the border between these seamless. This means you can supply the result to further algorithms downstream without having to adapt the stitched output for any algorithms you might want to use or for human consumption. Image Stitching leverages the GPU to offer real-time performance even for high resolution images and multiple inputs, so you can use it in all of your multi-camera systems. In this wiki, you will find technical documentation, tutorials, examples, and much more! The following video provides an overview of the Image Stitching for NVIDIA Jetson in action! Error creating thumbnail: Unable to save thumbnail to destination
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RidgeRun support | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RidgeRun provides support for embedded Linux development for NVIDIA's platforms, specializing in the use of hardware accelerators in multimedia applications. RidgeRun's products take full advantage of the accelerators that NVIDIA exposes to perform transformations on the video streams achieving great performance on complex processes. This page contains detailed guides and information on how to get started with the Image Stitching for NVIDIA Jetson and start using its full capabilities. To get up-to-speed with your NVIDIA Jetson board with Image Stitching for NVIDIA Jetson, start by clicking below:
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