Difference between revisions of "Template:Full Body Pose Estimation for Sports Analysis/Main contents"

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of interaction between computational systems and the real
 
of interaction between computational systems and the real
 
world. It is widely used in tasks such as biomedical motion
 
world. It is widely used in tasks such as biomedical motion
analysis, sports analysis or even as a motion capture
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analysis, sports analysis, or even as a motion capture
technique to animate virtual characters.
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technology to animate virtual characters.
  
 
At RidgeRun we decided to take part, and we started our
 
At RidgeRun we decided to take part, and we started our
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With a multi-camera setup as simple as the one shown in
 
With a multi-camera setup as simple as the one shown in
 
the following image:
 
the following image:
 
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<br>
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<br>
 
[[File:DispTEC2020 HW setup render.png|900px|thumb|center|Render showing a possible hardware setup.]]
 
[[File:DispTEC2020 HW setup render.png|900px|thumb|center|Render showing a possible hardware setup.]]
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<br>
  
 
You will be able to estimate the three-dimensional pose
 
You will be able to estimate the three-dimensional pose
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next video demonstration.
 
next video demonstration.
  
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     <iframe id="video" width="560" height="315" src="https://www.youtube.com/embed/QA7GLClhgTA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>   
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     <iframe id="video" width="560" height="315" src="https://www.youtube.com/embed/CicS5KsmkTE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>   
 
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If you are interested on learning more, please take a look
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  <meta itemprop="contentURL" content="https://youtu.be/CicS5KsmkTE">
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  <meta itemprop="thumbnailUrl" content="PoseEstimation.png">
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  <meta itemprop="description" content="PoseEstimation">
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<br>
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If you are interested in learning more, please take a look
 
at our wiki. You will find technical documentation, tutorials,
 
at our wiki. You will find technical documentation, tutorials,
examples and much more!
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examples, and much more!
 
 
  
 
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[[Category:RidgeRun's Full Body Pose Estimation for Sport Analysis project Templates]]
 
 
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Latest revision as of 14:04, 8 May 2023

Welcome to RidgeRun's Full Body
Pose Estimation for Sport Analysis Project

Overview

Pose estimation has become one of the topics of interest in the computer vision field. It constitutes a great method of interaction between computational systems and the real world. It is widely used in tasks such as biomedical motion analysis, sports analysis, or even as a motion capture technology to animate virtual characters.

At RidgeRun we decided to take part, and we started our own research project based on three-dimensional human pose estimation. We developed a multi-view human 3D pose estimation system, which is constituted by two stages. In the first stage, we perform an initial estimation using the data provided by the camera system. Then, on the second stage, the initial pose estimation gets processed to assure bio-mechanical plausibility and temporal consistency.

With a multi-camera setup as simple as the one shown in the following image:

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Render showing a possible hardware setup.


You will be able to estimate the three-dimensional pose of the user. Reaching great results as shown in our next video demonstration.



If you are interested in learning more, please take a look at our wiki. You will find technical documentation, tutorials, examples, and much more!

RidgeRun support

RidgeRun provides support for Embedded Linux development, specializing in the use of hardware accelerators in multimedia applications. RidgeRun's products take full advantage of the accelerators exposed to perform transformations on the video streams achieving great performance on complex processing.